Character Artist | 3D Modeler
I am a 3D Character Artist with 14 Years of experience in the Games Industry, having modeled, textured, rigged & weighted
Characters in a variety of styles. My expertise has taken me outside of my realm and into a variety of roles, from World &
Environment Art to Animation, allowing me to adapt to many forms of 3D development while still maintaining
a specialty. Due to this, I am able to offer a wide range of abilities when it comes to providing 3D content.
Art Institute of Seattle:
2002-2004 - Animation Arts and Design
Runic Games Character Artist- 2016
Provided content support mainly for the Character Art & Animation department, while occasionally assisting the Environment Art
department. Assisted in meeting content delivery dates and hastening overall Launch date. Maintained the pre-existing style and quality
while providing an all around timely sense of asset delivery.
Blue Wizard Digital Chief 3D Artist (Freelance) - 2015
Developed 3D content for a Sci-fi genre game to be launched on Steam. Worked closely with Concept and Design in a small team
environment to build game ready content, while adhering to the understanding of future design iteration. Developed time frames
& workflows appropriate to a Start-Up budget, while mitigating quality degradation. Provided key insight in the Vis/Dev process.
Kabam Inc. Character Artist - 2014
3D modeled, textured, rigged & weighted Armor Sets, Characters & Creatures for a Fantasy Action RPG to be launched on mobile devices.
Worked closely with Art Director, Concept Art, Animation & Technical Art Departments to develop character art that matched both style
guide and inter-departmental specifications.
Natural Motion Games 3D Artist (Freelance) - 2013
Developed 3D content for a Period Era Proof-of-Concept. Implemented relevant industry skills to generate weapons and environment art
that both reflected the Period & satisfied that Art Director's standard. Optimized assets to be presentable to potential investors as well as
Kabam Inc. 3D Artist - 2011-2013
3D modeled units, turrets, and structures while helping to redefine and iterate on the existing style. Primarily responsible for taking
concept art to a game-ready state while providing a consistent look. Strengthened industry relevant skill sets: modeling, rigging,
scene lighting, basic animation, rendering & optimizing sprite sheets. Refined pipeline techniques to expedite turn-around time frames
in regards to asset production.
Griptonite Games Character Artist - 2005-2010
Cultivated skills as a Character Artist in a variety of handheld devices. Developed a strong understanding of high speed pipelines,
and competitively short dev. cycles. Formed an understanding of visual prototyping. Cultivated versatile Concept methods. sharpened
and honed a keen work ethic and production method.
-3D Modeling (organic & hard surface in both low & high poly realms)
-Game Art Texturing (hand painted, normal mapping & photo-sourcing)
-Rigging (Ik/Fk rigs built mainly for handheld and mobile devices)
-Animation & Blend-shapes -Sculpting & Poly-Painting
-Concept & Illustration -Lighting & Rendering
-Design, Layout & Presentation
-Maya -PhotoShop -ZBrush
-Quixel Suite -Headus UVLayout